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Here is a link to the published journal and article

Using multimedia and instructional design principles in computer-based instruction to deliver information for whitewater rafters
Heather League, Caitlin Pate, Jennifer Graham
League, H., Pate, C., & Graham, J. (2017). Using multimedia and instructional design principles in computer-based instruction to deliver information for whitewater rafters. Journal of Training, Design, and Technology, 1(1), 20-30.
Background/problem:
Whitewater rafting is a popular sport for all ages and skill levels. Rafting provides a variety of health benefits and offers an intense athletic and adventurous experience for all. The instructional problem is that too many people are attempting to whitewater raft without proper knowledge of the sport. All too often, a beginner rafter will attend a trip with an organization, gain a small amount of experience and then try to lead a trip of their own, only to face disastrous consequences. Rafters need to know what whitewater rafting is, its classes of rapids, knowledge of the different parts of the raft, what to bring and what to wear on a trip, and the safety procedures involved while on the river. Without this knowledge, novice rafters could end up seriously injured or end up injuring those around them. Whitewater rafting is an activity that requires proper planning so that participants are prepared for any type of situation that may occur while on the river. Since environmental factors change constantly, no one rafting trip will ever be the same.
What is the computer-based instruction? Why would you use it? 
This computer-based instructional program (CBI) is the best solution to the safety concerns previously mentioned because this is something anyone, anywhere can have access to. The CBI program is designed with the end user’s convenience in mind as rafters can easily work through the instruction on their phones, tablets, or personal computers in the comfort of their own homes. This instruction can be used by private whitewater rafting organizations or national parks that offer the opportunity to raft as well. If an organization would like to offer this instruction, they can utilize a rafting instructor to work with rafters and present the information using a computer and projector. This CBI provides a versatile delivery method that suits a variety of rafting situations from personal rafting to group rafting with a guide in a rafting organization. This instruction is designed to be motivating and easy to use for any experience level from the beginner rafter to the skilled expert. It serves primarily as an introduction to whitewater rafting for beginners, but could also serve as a refresher course for more experienced rafters. End users are able to navigate through different sections of the course and pace themselves based on their needs.  Novice rafters can pace themselves through the entire course while more experienced rafters can skip ahead to review only material they need to brush up on.
Most of the time, participants don’t plan a rafting trip more than a week or two in advance. Providing a high level overview of the most important and relevant information about the sport allows users enough time to prepare for a recently planned trip without forcing them to spend an exorbitant amount of time. It is ideal for those families who have planned their trip in advance or for users who decide to go rafting the next day. The instruction also provides important safety information that anyone considering whitewater rafting would need to work through prior to taking their first trip. This is an easy way to review safety information and provide a brief pre-education about the sport before users ever step foot on a raft.  The review attempts to reduce the risk of injury while on the water. This program is comprehensive and provides all the information a rafter will need to know for a successful whitewater rafting trip.

Advantages/Disadvantages of CBI:
Computer-Based Instruction (CBI) offers a variety of advantages to users but can also have some drawbacks. Listed below are several advantages and disadvantages to CBI: 
CBI Advantages:
CBI Disadvantages:
Anyone can access the information as long as they have an internet connection. Since most learners today have a smartphone or other mobile device, this delivery method is ideal for the majority of learners.
If the learner is unable to obtain an internet connection, they will not be able to view the instruction.
CBI programs are highly interactive; this interactivity can motivate learners by keeping their interest and providing immediate feedback to the learner as they go.
If the learner is below the reading level or comprehension level required to understand the instruction, they also will not be able to pass or retain as much information.
CBI programs involve dynamic processes and can be used on multiple types of presentations and devices. Additionally, CBI programs generally require less time than traditional methods as well.
CBI development is time-consuming and can be quite costly.
CBI programs can store the performance of the learner for future use or further fine-tuning.
Overly simplified applications might not be as effective and may not make good use of the computer.
CBI programs can be adjusted and customized depending on the level of the learner.

Table 1. Advantages and disadvantages of CBI programs.
How can you make CBI effective? (using good instructional strategies and multiple principles)
The rafting CBI used several instructional strategies and principles to make the instruction work well for the learners. The computer-based instructional strategy was based of off Gange’s Nine Events of Instruction. According to Robert Gagné (1985), there are nine events that provide a framework for an effective learning process. These nine steps provided the outline and guidance for the CBI in order to capture the attention of the learner, present the content, and evaluate what knowledge the learner had retained.  Here is an outline of the instructional strategy presented by Gagne's Nine Events and how this strategy was applied in the CBI: 
Gagne's Nine Events:
Description:
Application to CBI:
Gain attention
Ensure the learners are ready to learn and participate in activities by presenting a stimulus to gain their attention.
As seen in Figure 1, our CBI immediately (auto-play) starts out with a video of whitewater rafters running Class III-V rapids at one of the most popular rivers in Australia. A high-energy song, “The Distance” by Cake plays in the background through the remainder of the video. This was designed to gain the attention of the learner to foster further interest in the subject matter.
Provide a learning objective
Inform students of the objectives or outcomes to help them understand what they are to learn during the course. Provide objectives before instruction begins.
After the introductory video, but before instruction begins, our “Objectives” slide is presented to the learner outlining our 4 learning objectives for the course (see Figure 2). Objectives are described in greater detail through audio but are presented with key points through text as well on the screen as they are introduced by the narrator.
Stimulate recall of prior knowledge
Help students make sense of new information by relating it to something they already know or something they have already experienced.
This CBI program is really targeted for the beginner whitewater rafter with little to no experience on the river. However, when rafters arrive at the rafting site, raft guides recall information presented in the CBI by asking participants what they already know about whitewater rafting and different information they remember from the course before getting on the river. Within the CBI, each slide following the Introduction slide starts with the narrator saying, “Now that we’ve learned about ____, let’s learn about ____.” Knowledge checks are also used immediately following each content area to recall knowledge gained from the information previously presented.
Present the material
Use strategies to present and cue lesson content to provide more effective, efficient instruction. Organize and chunk content in a meaningful way. Provide explanations after demonstrations.
Our CBI is segmented into different topics that users are able to self-pace themselves through with “Next” and “Back” buttons to include: Introduction, Health Benefits (Psychological, Physical, and Social), Classes of Rapids (I-VI), What to Bring, What to Wear, and Safety Tips. Audio (both music and narration), animation, text, images, and interactions are all used throughout the program to provide a multimedia approach to presenting the content of the course.
Provide guidance for learning
Advise students of strategies to aid them in learning content and of resources available (examples: visuals, scaffolding, etc).
In the beginning of the presentation, during the “Introduction” slide, the narrator reviews how to navigate through the course. Additionally, at the end of each slide, the narrator guides the learner to “Click the ‘Next’ button to continue.” When knowledge checks and the Post-Assessment are presented, the narrator also lets the user know that they can click the “Back” button to return to previous slides to review information previously presented.
 Elicit performance
Activate student processing to help them internalize new skills and knowledge; then, confirm correct understanding of these concepts.
Knowledge checks were used throughout the CBI after each topic of content information was presented. To stimulate recall of the different classes of rapids, a matching exercise is used where learners match a description of each rapid to its corresponding class (see Figure 3). To test knowledge of raft anatomy, a labeling exercise is used where end users type in the different parts of a raft on the end of the line extending to the corresponding part of the raft. Users receive feedback as to which answers are correct and incorrect with the option to try again if they do not label the part correctly the first time. To test knowledge of what to bring and what to wear on a whitewater rafting trip, a memory exercise is used where users click on the correct items to bring and wear on a trip. If their answers are correct, they move on to the next slide and if they are incorrect, they are given another opportunity to try again. To test knowledge of important safety tips while on the river, a True/False exercise is used where users determine which statements are True and False as they relate to safety on the water.
Provide feedback
Provide immediate feedback of student’s performance to assess and facilitate learning.
As soon as learners submit their answers to any knowledge check or the Post-Assessment, their grade is immediately calculated (if applicable) and they are presented with “Correct” and “Incorrect” prompts accordingly.
Assess performance
In order to evaluate the effectiveness of the instructional events, you must test to see if the expected learning outcomes have been achieved. Performance should be based on previously stated objectives.
As stated previously, there are 4 knowledge checks used throughout the CBI that are ungraded and provide feedback to the learner upon submission. At the end of the program, learners take a Post-Assessment (see Figure 4) that is graded and a score of 80% or higher is required to sign up for a whitewater rafting trip with the rafting organization.
Enhance retention and transfer
To help learners develop expertise, they must internalize new knowledge.
After users successfully complete the Post-Assessment with a score of 80% or higher, they will sign up for a whitewater rafting trip with a rafting organization. After completing the course, but before getting on the river, raft guides reinforce information learned in the CBI module by using physical props such as rafts, paddles, helmets, etc. After this mini-lesson in person, learners are able to get on the river where they will put their skills and information to the test in a real rafting environment. Rafters must progress through lower classes of rapids before running higher classes as their skills will enhance each time they go rafting and will be better prepared to handle more challenging rapids.
Table 2. Gagne’s Nine Events.
Another instructional strategy used in the CIB was following several multimedia principles to create and deliver the learning module.  The principles described below were implemented throughout the CBI to allow for the most effective learning experience for the user.  Here is a list of principles that were followed during the creation of the CBI and examples of how each principle was applied.
Principle:
Definition:
Application to CBI:
Multimedia Principle
People learn better when words and pictures are presented together rather than just words being presented by themselves (Mayer, 2005). This principle should be used for virtually all types of multimedia presentations/lessons. When more than one type of graphic is presented, users are able to make better mental connections to retain information easier. For example, a study (Mayer & Moreno, 2002) showed that that using animation as an aid helped learners retain more information about how different scientific systems worked because they were visually able to see the information being used in a practical, real-life manner and were able to better relate to the information.
The multimedia principle was used in our CBI project as seen throughout the program when a topic in text (i.e. Raft Anatomy, What to Bring?, Safety Tips, etc.) was presented at the top of each slide and remained on the slide while corresponding images were presented as they were introduced with audio. For example, as seen in Figure 5, on the “Social Benefits” slide, the word “Social Benefits” is presented in text at the top of the slide and as the audio introduces the social benefit of whitewater rafting expanding your social network, an animated GIF appears illustrating a group of people connecting together.
Voice Principle
People learn better when the narration in a lesson is spoken in a friendly, familiar-sounding human voice as opposed to a machine or “computer-like” voice (Mayer, 2005). Professionals in the Instructional Technology field should use this principle when they are including narration in their multimedia project. A recent study (Park, 2015) has shown that human-voice narration was shown to increase a user’s interest in the information and decrease the cognitive load so that there was more space in their working memory to retain information.
Audio was used throughout our entire CBI presentation (with the exception of the knowledge checks and Post-Assessment) and the tone of the narrator was relaxed, relatable, and friendly. In addition to the narrator presenting content, information about the use of “Next” and “Back” buttons and how to navigate through the course was introduced at the beginning of the program.
Coherence Principle
People learn better when unnecessary words, pictures, and other graphics are excluded (Gemino, Parker, & Kutzschan, 2005). Practitioners should use this principle to make sure they are not including information that is irrelevant to the learner or user. This unnecessary information can be in the form of words, pictures, or other graphics. For example, if you were trying to show the user what the petal part of a flower is useful for, it would be unnecessary to show them a graphic listing all parts of the flower at that time because they may be confused as to which part you are referencing.
In regard to the coherence principle, our CBI was presented in a very simple, easy-to-understand format as our program was designed for beginner whitewater rafters. For example, in the “Raft Anatomy” slide (see Figure 6), rollover captions were used to present different parts of the raft at one time so that the learner was not overwhelmed with a plethora of information all at one time. Please note: The screenshot shown below illustrates all of the different parts of the raft at one time for purposes of presenting information for this paper. In the actual CBI, the different parts have to be rolled over to be shown one at a time.
Segmenting Principle
People learn better when they are able to pace themselves throughout the lesson in different segments rather than information being presented in a continuous unit (Mayer, 2005). This principle primarily relates to the pacing of users using multimedia formats. A recent study (Cheon, Chung, Crooks, Song, & Kim, 2014) showed that users who paused between different sets of information outperformed those who only had passive pauses. This illustrates the idea that users are able to better retain information when they are able to pace themselves through the material as it reduces cognitive overload by separating information into smaller sets with breaks in between.
Our CBI program was designed so that users are able to pace themselves throughout the program. “Next” and “Back” buttons are used throughout the entire project so that learners can skip information they might already know or go back to information that they may need refreshing on. Each slide is segmented into different topics to include: Introduction, Health Benefits (Psychological, Physical, and Social), Classes of Rapids (I-VI), What to Bring, What to Wear, and Safety Tips. An example of this segmenting can be seen in Figures 7(a) and 7(b).
Personalization Principle
People learn better when words are presented in conversational, easier-to-understand, style instead of formal style (Mayer, 2005). This principle should be used when narration is a part of your multimedia lesson. A recent study (Mayer & Moreno, 2002), showed that users were more likely to retain information when the narration involved conversational-style language (“I” and “you”) with the rationale standing that people were more likely to work harder to remember the information when they felt they were engaging in a conversation.
Audio was used throughout the CBI, with the exception of knowledge checks and the post-assessment; the tone of the narrator was neutral, relaxed, and friendly to provide more relatability and comfortability to the end user. An example of how conversational audio was used can be heard in the “What to Wear” slide where the narrator states that while it is okay to bring sunglasses with a neck cord, she has found in her personal experience that it is best to leave them at home if the rafter is worried about losing them while going through a rapid.
Table 3. Multimedia Principles.
 Figure 1. Objectives: Provide a learning objective.

Figure 2. Knowledge Check: Elicit performance.

Figure 3. Post-Assessment: Assess performance.

Figure 4, Safety Tips: Segmenting principle.


Discussion and conclusion and recommendations for those who wish to do this:
Whitewater rafting is a fun and exciting sport. Whitewater rafting attracts people of all ages, sizes, and levels of experience. It is useful to have a resource that reviews basic rafting guidelines and safety so that no matter who participates in a rafting trip, everyone has the basic knowledge they need to be safe and have fun. Designing a computer-based instructional resource that could teach rafters basic guidelines around rafting and safety is an effective, easy, and quick way to deliver the necessary instruction to rafters anytime and anywhere. 
The CBI was designed to be used by anyone who is looking to go rafting, whether it is a beginner or a more experienced rafter who might need some reviewing. The CBI allowed rafters to participate in the learning module at home, in their hotel while on vacation, or even at the rafting center right before participants get in the water. The CBI is accessible anywhere there is a wifi connection and works on any devices that a user might have.
The CBI was designed using multimedia and instructional design principles to provide an effective basic rafting lesson for all users. The CBI follows Gagne’s Nine Events and uses multimedia principles to deliver content to the learner.  The CBI included presentation of the material and also provided various assessment items. Learners were asked to review the content and then apply their knowledge of what they had learned.  
Our recommendation for creating a module that focuses on basic raft training and safety would be to first decide what instructional strategies you want to use and base your CBI off of those strategies.  If you use the instructional strategies as an outline, it can make the flow and setup of the CBI much smoother and easier.  It also ensures that the CBI is focused, organized, and communicated well with the learner. 
Our second recommendation is to never assume what a learner knows or doesn't know.  When it comes to rafting, safety can be a life or death concern.  You always want to assume that no matter how much or how little someone has rafted, basic guidelines and safety topics should always be covered.   Create your CBI for someone who has never rafted before.  Those who have rafted before can skip ahead but you don’t want to leave out safety information that might save a beginner’s life.
References
12 Principles of Multimedia Learning [PDF]. (n.d.). Hartford: University of Hartford.
Cheon, J., Chung, S., Crooks, S., Song, J., & Kim, J. (2014). An Investigation of the Effects of Different Types of Activities during Pauses in a Segmented Instructional Animation. Journal of Educational Technology & Society, 17(2), 296-306. Retrieved April 19, 2017 from http://www.jstor.org.liblink.uncw.edu/stable/jeductechsoci.17.2.296.
Gagné’s Nine Events of Instruction [PDF]. (n.d.). Northern Illinois University, Faculty Development and Instructional Design Center.
Gemino, A., Parker, D., & Kutzschan, A. (2005). Investigating Coherence and Multimedia Effects of a Technology-Mediated Collaborative Environment. Journal of Management Information Systems, 22(3), 97-121. Retrieved April 20, 2017 from http://www.jstor.org/stable/40398798.
Pappas, C. (2016, March 16). Instructional Design Models and Theories: Computer-Based Instruction Theory. Retrieved April 26, 2017, from https://elearningindustry.com/computer-based-instruction-theory
Park, S. (2015). The Effects of Social Cue Principles on Cognitive Load, Situational Interest, Motivation, and Achievement in Pedagogical Agent Multimedia Learning. Journal of Educational Technology & Society, 18(4), 211-229. Retrieved April 20, 2017 from http://www.jstor.org.liblink.uncw.edu/stable/jeductechsoci.18.4.211.
Mayer, R., & Moreno, R. (2002). Animation as an Aid to Multimedia Learning. Educational Psychology Review, 14(1), 87-99. Retrieved April 20, 2017 from http://www.jstor.org.liblink.uncw.edu/stable/23363490.
Mayer, R.E. (2005). The Cambridge handbook of multimedia learning. Cambridge, U.K.: Cambridge University Press. Retrieved April 19, 2017 from https://www.dropbox.com/sh/4ck6liiodeqoy8a/AABKNJXDd1Cm0sIbAdTVxBd3g?dl=0&preview=1.pdf.
Robert Gagné's Nine Steps of Instruction. (2014, December 11). Retrieved April 24, 2017, from http://www.nwlink.com/~donclark/hrd/learning/id/nine_step_id.html.