Here is a link to the published journal and article
Using Gagne’s Nine Events and Principles of Multimedia Learning in Computer Based Instruction
Tom Baynes, Travis Beatty, and Nikki Strawn
Using Gagne’s Nine Events and Principles of Multimedia Learning in Computer Based Instruction
Tom Baynes, Travis Beatty, and Nikki Strawn
Baynes, T., Beatty,
T., & Strawn, N. (2017). Using Gagne’s Nine Events and Principles of Multimedia
Learning in Computer Based Instruction. Journal
of Training, Design, and Technology, 1(1), 37-44.
Introduction
In
today’s technology abundant world, computer-based instruction may seem
practical and necessary when delivering instruction. However, the use of the
computer technology alone is not what achieves effective student learning and
motivation. It is the instructional design and learning principles used by
instructional designers that determine the learning success of computer-based
instruction.
Computer-based
instruction is defined as the use of computer technology in the delivery of
instruction. The most common uses for computer-based instruction include
simulations, tutorials, drill and practice, instructional games and problem
solving. Often computer-based instruction is used because it is highly
interactive, motivates learners, can be adjusted depending on the level of the
learner and provides immediate feedback. Also, it can serve as a repository to
store learner performance outcomes for future analysis, reference and
modification from both instructor and student. CBI typically requires less time
than traditional instructional methods even though it involves dynamic
processes and uses multiple forms of presentation. (Pappas, 2014)
Computer-based
instruction allows for more learner control, schedule flexibility and
convenience, however, a disadvantage for the learner may be lack of
interpersonal contact and interaction with other employees. Also learners who
are not computer literate may have difficulties using the technology. For an organization, computer based instruction
may be costly up front to develop. However, as Saks & Haccoun (2011) state,
“although the cost to design and develop computer-based training is
considerably higher than traditional classroom training, once a program has
been developed there is the potential for considerable cost savings given the
elimination of variable costs such as travel, lodging, meals, materials and
instructor’s salaries.”
Creating
effective computer-based instruction requires knowledge of instructional design
models, learning theories and multimedia learning principles. If one uses
computer technology to deliver instruction without the guidance of these tools,
learners are simply using a computer and are not engaging in computer-based
instruction. Instructional design models “provide a systematic approach (or
plan) for crafting effective and efficient training solutions that meet
organizational and individual needs.”(Sink, 2014) Learning theories are applied within the
design phase of instructional design models and give rise to learning
strategies, tactics, experiences and learning environments used in the
computer-based instruction. Multimedia learning principles are also applied
within the design phase and are concepts that guide multimedia design to be
consistent with how the human mind works and with research based principles.
(Harvard, 2014)
When
designing a computer-based new hire training module for “School District A”, an
instructional design team begins with using the ADDIE instructional design
model. In the analysis phase, the team
completes a needs analysis, learner analysis, context analysis, and content
analysis to help develop a content outline and learning objectives to guide the
design phase. In the analysis phase it was determined that “School District A”
has a district-wide teacher orientation for its newly hired county employees.
However, many individual schools within “School District A” do not have such an
orientation that is specific to their school. Effective new teacher orientation
is crucial in recruiting, training and retaining new teachers in a school. A
study found that when administrators offer high-quality onboarding programs
along with district orientation, the retention rate of new teachers was over
93%. Several schools in “School District A” have an above state average
turnover rate for teachers as well as a higher percentage of new teachers than
most high schools in the state. Creating an effective computer based
new-teacher orientation would help instill effective teacher cultivation
strategies and would ensure newly hired teachers have the information they
need. This would aid in establishing teachers that feel informed and supported
throughout the school year and would increase the likelihood of retaining new
teachers.
The
instructional design team chose an early college school in “School District A”
to create a computer-based new hire orientation module. “Early College A” is
less than 10 years old and is a non-traditional school that is geared toward
low-income, first generation students. Early College A affords students an
opportunity to earn a high school diploma as well as an Associate's Degree. Due
to the unique purpose of the school, teachers at “Early College A” have a
variety of non-traditional roles and expectations to uphold. Coming on board as
a new teacher with no prior early college experience can be even more daunting
and overwhelming than what a teacher may experience at a traditional school.
“Early College A” has a small staff of 9 teachers, a principal, a program
coordinator, a school counselor, a school social worker, a college liaison and
a career development coordinator. They serve approximately 200 students in
grades 9-13. They offer a rigorous yet supportive program where students take
all high school honor level classes and choose from over 22 College Transfer
Associate Degree Programs or 35 Associate in Applied Science Degrees. Being a newly established non-traditional
school, teacher turnover rate for “Early College A” is above the state average
rate. They also have higher percentage of new teachers than most high schools
in the district and the state. Having a small staff proves to be a challenge in
providing adequate onboarding preparation and knowledge for their new hires.
Having a CBI new hire orientation that effectively explains and prepares new
hires for their many roles and expectations at “Early College A” will help
alleviate these onboarding and retention issues. The instructional design team
worked closely with the staff of “Early College A” to create the following
outline of information to be included in the CBI new hire orientation:
“Early College A” New Hire Orientation CBI Outline:
●
Module 1: All About
“Early College A”
a.
Mission, values and goals
b.
Student and Staff demographics
c.
Location
d.
School Culture
e.
Daily Schedule & Master Schedule
f.
Curriculums offered
g.
Services Available to Students
●
Module 2: District Orientation Review
a.
Benefits
b.
Leave Procedures
c.
FAQ
●
Module 3: Technology Orientation
a.
Authorized Use Policy
b.
Laptop / IPad
c.
Claim Account
d.
PowerSchool
e.
Gmail
f.
ED Cloud
g.
Teacher Webpages (Google Sites)
h.
Photocopier Login and usage
●
Module 4: Go to People
a.
Early College
b.
Community College
●
Module 5: Administrator Expectations
a.
New Schools Common Instructional
Framework
b.
IEP/504/MTSS
c.
STAE Advisory Class
d.
Classroom Management policies
e.
Field Trip Policies
f.
Clubs
g.
Professional Development
h.
Extra Duties
●
Module 6: School Building & Supplies
a.
School Layout (Bathrooms, teacher
lounge, administrative offices, downtown campus, north campus)
b.
Parking
c.
Keys
d.
Instructional Supplies vs Technology
Supplies
e.
Classroom Supply Orders
The instructional design team determined that recently hired teachers at “Early College A” are target learners for this computer-based instruction. These recently hired teachers are inundated with large amounts of information without the opportunity to properly utilize that information in a timely manner. A computer-based orientation program would act as a repository that would provide teachers with all of the information that they need in a single location and could be accessed throughout their first years for support. The CBI orientation program would also serve as an accountability mechanism for administrators to ensure new hires have effectively learned the necessary school logistics, instructional goals and administrator expectations to effectively teach at their school. Having a computer-based orientation program would also help alleviate some of the stress placed on current employees to help the newly hired teachers acclimate to the school in a timely manner. This is especially true if new hires are hired in the middle of the school year. In addition to the current employees at the school, the orientation program would serve as a virtual aid to the new hire. Because the orientation program would be computer based, the new hire would have the opportunity to learn about the school and feel supported before they ever actually enter the school.
Below
are examples of learning objectives and test items developed by the
instructional design team proceeding from the analysis phase:
❖
Objective:
Newly hired teachers will be able to answer correctly with 100% accuracy
questions about the Authorized Use Policy:
➢
Sample test item:
Students are not allowed access to: A. The secure network B. Administration
computers C. The shared folders D. The iPads
❖
Objective:
Newly hired teachers will be able to identify and define the key technology
resources available at their school with 90% accuracy:
➢
Sample Test Item: What
is the name of the student information system that the school uses for
maintaining student grades, schedules and records? A. NCWise B. PowerSchool C. Excel D. Learning Tools
Inc.
With
the conclusion of the analysis phase and establishment of learning objectives,
the design phase is initiated. In the design phase, the instructional design
team incorporates “Gagné’s Nine Events” learning theory and various multimedia
learning principles to aid in the development of the CBI new hire modules.
Robert Gagné, a founding father in the field of instructional design, developed
nine conditions of learning, which are instructional events that should be used
in every complete act of learning. The conditions of learning are:
1. Gain the learner's’ attention.
2. Share the objectives of the session.
3. Ask learners to recall prior learning.
4. Deliver the content.
5. Use methods to enhance understanding, for example, case studies, examples, figures.
6. Provide an opportunity to practice.
7. Provide feedback.
8. Assess performance.
9. Provide job aids or references to ensure transfer to the job.
1. Gain the learner's’ attention.
2. Share the objectives of the session.
3. Ask learners to recall prior learning.
4. Deliver the content.
5. Use methods to enhance understanding, for example, case studies, examples, figures.
6. Provide an opportunity to practice.
7. Provide feedback.
8. Assess performance.
9. Provide job aids or references to ensure transfer to the job.
The
table below shows the nine events and examples of how the instructional design
team includes each event in Module 3: Technology Orientation of the CBI new
hire program.
Gagné’s Nine Events
|
Application
|
1. Gain the learner’s attention
|
The CBI module begins with an engaging video
designed to grab the learners attention
|
2. Share the objectives of the session
|
After the video plays the objectives
are explained with narration accompanied by visual text
|
3. Ask learners to recall prior learning
|
Learners are asked to review the AUP
and then recall the information contained within
|
4. Deliver the content
|
The content is provided via clickable
links and visual aids along with narration
|
5. Use methods to enhance
understanding
|
Quiz questions are designed
specifically to ensure the learner achieves the objectives
|
6. Provide an opportunity to practice
|
Learners are able to take the quiz as
many times as needed and can access learning materials at any time
|
7.Provide feedback
|
Learners experience on-screen feedback
after every quiz question and are provided with a scorecard upon completion
of the quiz
|
8. Assess performance
|
Learners take a quiz on the AUP and
facilitators are able to track quiz grades to ensure the CBI is effective
|
9. Provide job aids or references to ensure transfer
to the job
|
Learning materials and personnel
support are available after the learner completes the module. The learner is
able to print the AUP for their classroom as desired or access it
electronically.
|
To
improve the CBI, the design team concludes the following instructional design
changes would be made to better follow Gagné’s Nine Events and better support
learner understanding.
Gagné’s Nine Events
|
Improved Applications
|
3. Ask learners to recall prior learning
|
Relate signing the AUP to signing a
rental lease to an apartment. Have users recall the terms of a rental lease,
the purpose of the lease and what would happen if they broke the lease.
Compare this to the AUP and using the county internet.
|
4. Deliver the content
|
Chunk the AUP into sections instead of
just one document. Present technical jargon of the AUP as vocabulary terms
and provide examples.
|
5. Use methods to enhance understanding
|
Provide real world examples of AUP
violations and AUP obedience for each chunked section of the AUP
|
6. Provide an opportunity to practice
|
Provide several sample scenarios of
employee internet usage and have learners determine if it is a violation of
the AUP or in agreement with the AUP to practice applying AUP policy.
|
7. Provide feedback
|
Provide on-screen feedback after each
scenario explaining to the learner reasons for it being classified as a
violation or as an agreement with the AUP.
|
In
addition to Gagné’s nine events, the instructional design team also implements
several principles of multimedia learning. The signaling principle, segmenting
principle, spatial contiguity principles, personalization principle, and the
voice principle are all incorporated.
The signaling principle states that people learn better when cues that
highlight the organization of the essential material are added. In the
screenshot below, the use of arrows that coincide with the on screen narration
are used to highlight the concept for the learner.
In
addition to the arrows, the instructional design team timed the animation of
text to coincide with the narration to signal important information that the
learner should be extracting from the narrator. This serves as a mental cue for
the learner for the learning topic being presented. Other examples of signaling
include using an outline, headings, highlighting, underlining and pointer
words. The signaling principle is best used with low knowledge learners or for complex
material and should be used sparingly rather than excessively. (Mayer &
Fiorella, in press)
The
segmenting principle states people learn better from a multimedia lesson that
is presented in user-paced segments rather than as a continuous unit. By providing users with a toolbar at the
bottom of each segment, the training module provides the user freedom to move
back to a previous section, play and pause the audio accompaniment at will and
move on to the next segment when ready. The menu button also allows the user to
move in between sections or return to sections at a later date. Segmenting
allows learners to fully process one step before having to move onto the next
step therefore it has stronger effects for low achieving learners. Also
segmenting may have stronger effects for learners with low rather than higher
working memory capacity. (Mayer & Pilegard, in press)
The
spatial contiguity principle states that people learn better when corresponding
words and pictures are presented near rather than far from each other on the
page or screen. When designing the toolbar and menus, the design team paid
special attention to the layout and proximity of each element to be sure not to
separate adjoined information. This provides an easy to navigate learning experience
for the user. Spatial contiguity principle is best used for low prior knowledge
learners, non-redundant text and pictures, complex lessons, and interactive
formats. (Mayer & Fiorella, in press)
The
personalization principle states people learn better from multimedia lessons
when words are in conversational style rather than formal style. In the
planning of the on-screen instruction the instructional design team kept the
text simple and focused. In the planning for the narration the design team kept
the script simple yet comprehensive. For both the on screen text and narration
the instructional design team was mindful in keeping jargon and technical terms
to a minimum. According to Mayer, the rationale for using conversational style
is that “it can prime a sense of social presence in the learner, which causes
the learner to try harder to make sense of what the instructor is saying by
engaging in appropriate cognitive processing during learning, leading to
learning outcomes that are better able to support problem-solving transfer.”
(Mayer, 2015) Mayer (2015) also notes
that the personalization principle may not apply for high-achieving students or
long lessons.
The
voice principle states people learn better when the narration in multimedia
lessons is spoken in a friendly human voice rather than a machine voice. When
choosing a narrator the instructional design team focused on a pleasant tone
that would appeal to the learner. The narrator’s voice contains both a positive
tone and pace. The narrator is upbeat and inspires a feeling of helpfulness. In
combination these factors contribute to a positive learning experience.
Research shows that the voice principle may not apply when there are negative
social cues such as low embodiment or lack of human-like gesturing. (Mayer,
Sobko & Mautone, 2003)
Utilizing
a learning theory in collaboration with multimedia principles when designing
computer-based instruction increases the learner’s ability to understand and
retain the information presented. Approaching the instruction from the
learner’s perspective of understanding and delivering it via a process designed
to attract and engage the learner’s attention and aid in the retention of
information, creates an optimal computer-based learning environment that will
impact learning systematically and systemically. By applying “Gagné’s Nine
Events” learning theory and the various multimedia principles to the new hire
orientation for “Early College A”, the goal of providing high quality
onboarding training and addressing the organizational issues of teacher
retention is aided.
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